
The assets used are mashups from BEASTHHBB which uses assets from Khajiit Hair, BEASTHHBB has listed open permissions on their page as long as credit is given, and the author of Khajiit Hair - Saerileth has left a sticky in the comments for open permissions since their retirement from modding. Given that the assets were free to use to begin with, I am stating here that anyone who desires to improve upon or make bug fixes to this mod are free to do so as long as they credit my work and the original asset authors Mharlek1 & Saerileth. Yes, I know the models look a little jank, but given my lack of actual 3D Modeling skills, my abilities were limited to what I could accomplish by dragging about vertices, using positioning tools, & etc, using Bodyslide Studio, Nifskope, and 圎dit. Thes Hairs/Wigs do conform to the hair selection you've made in RM and should use whatever base hair textures you have installed for HairLong.dds/HairLong_n.dds. I am not exceptionally skilled with hair mods, but with the lack of options out there for a Lion Mane, I gave it my best effort anyway. Obviously the wigs do not have this issue, hence the Main FIle being soley the Wigs.

I say " USE AT YOUR OWN RISK " because try as I might, I could not ever solve why the hair in Racemenu would always have chunks turn invisible after loading a save. I'll admit that it's not the best made or prettiest hair mod out there, but I feel like it's good enough to suit its purpose.Īs of current, the mod is available in 2 versions, both ESP-FE, one as a constructible and temper-able selection of wigs (or can be obtained by using AddItemMenu or a similar mod) - or as an alternate USE AT YOUR OWN RISK version that includes the Manes as playable hair, selectable in Racemenu.


Ever wanted to play as a full-on Male Lion-Khajiit but were bummed out there were no hair mods that added Lion Manes? Me too, and so I threw this together.
